Family Feuds
W. F. Smith W. F. Smith

Family Feuds

Some quick rules for stoking deadly family feuds in your games.

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Of Mysteries, Monsters and Mosquitillos
W. F. Smith W. F. Smith

Of Mysteries, Monsters and Mosquitillos

I reveal a new monster from the origins of the hobby. This monster languished while its siblings, like the Owlbear and Rust Monster, are being featured in major motion pictures. Life is unfair sometimes.

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Lore! What Is It Good For?
W. F. Smith W. F. Smith

Lore! What Is It Good For?

RPGs shouldn’t blather about their lore. Hide your lore in something gameable like you’re hiding your pet’s medicine in a piece of cheese.

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Hexcrawl Checklist: Part Two
W. F. Smith W. F. Smith

Hexcrawl Checklist: Part Two

The second part in a comprehensive guide for designing and running your own hexcrawl campaign, which focuses on random encounters, calendars, factions, history and rumors.

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What Even Is a “Procedure”?
W. F. Smith W. F. Smith

What Even Is a “Procedure”?

So a game has “procedures” but what does that mean? This post presents a basic definition for an aspect of TTRPGs that is garnering more and more critical attention.

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Tempus, Fudge It
W. F. Smith W. F. Smith

Tempus, Fudge It

Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.

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Quicker Combat for Boot Hill
W. F. Smith W. F. Smith

Quicker Combat for Boot Hill

I boil down the complicated shooting system in original Boot Hill to a single roll to make a combat system that is quick and deadly.

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Worldbuilding as a Team Sport
W. F. Smith W. F. Smith

Worldbuilding as a Team Sport

A procedure for building a starting scenario (and the seeds for building a world) for both referees and players at the start of a new campaign.

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Universal, System-Neutral Stats
W. F. Smith W. F. Smith

Universal, System-Neutral Stats

It isn’t much fun to convert monsters from system to system. The answer is to not give non-diegetic stats for the monsters in your system-neutral adventures.

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