Bare Bones Survey of Skeletons
W. F. Smith W. F. Smith

Bare Bones Survey of Skeletons

Embracing the silly origins of skeletons and why it makes them one of the more refreshing undead horrors to use in your games.

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Horror Prologue Gameplay
W. F. Smith W. F. Smith

Horror Prologue Gameplay

Vecna Lives! has a famously poorly designed prologue but with the bold idea of showcasing the villain by killing off a bunch of high-level characters, as if it were the prologue to a horror film. I present a way to accomplish this in a way that doesn’t diminish player agency and which can be used for other monster-centric horror adventures.

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Being a Vampire Doesn't Suck
W. F. Smith W. F. Smith

Being a Vampire Doesn't Suck

The world is a vampire, set to drai-ai-ai-ain, and now so can your player character! A complete guide to playing a vampire, including unique vampire powers and weaknesses and a random table of vampire-hunters.

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Playing as a Ghost
W. F. Smith W. F. Smith

Playing as a Ghost

Rules for and commentary on playing as a temporary ghost character after a player character meets their bitter end in the dungeon.

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Do the Monster Mashup
W. F. Smith W. F. Smith

Do the Monster Mashup

I mashup several classic Halloween monsters to create ten new spooky monsters, and discuss how I would use them in games.

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