Bare Bones Survey of Skeletons
Embracing the silly origins of skeletons and why it makes them one of the more refreshing undead horrors to use in your games.
Moonlight Glitters upon Weregild
Lycanthropy is played out. Instead of using another werewolf in your game, try some weregilt.
Horror Prologue Gameplay
Vecna Lives! has a famously poorly designed prologue but with the bold idea of showcasing the villain by killing off a bunch of high-level characters, as if it were the prologue to a horror film. I present a way to accomplish this in a way that doesn’t diminish player agency and which can be used for other monster-centric horror adventures.
Being a Vampire Doesn't Suck
The world is a vampire, set to drai-ai-ai-ain, and now so can your player character! A complete guide to playing a vampire, including unique vampire powers and weaknesses and a random table of vampire-hunters.
Playing as a Ghost
Rules for and commentary on playing as a temporary ghost character after a player character meets their bitter end in the dungeon.
Familiars: A Witch’s Best Friend
Rules for familiars when a magical black cat simply isn't weird enough for you.
Do the Monster Mashup
I mashup several classic Halloween monsters to create ten new spooky monsters, and discuss how I would use them in games.