Playtest Early, Playtest Often
W. F. Smith W. F. Smith

Playtest Early, Playtest Often

To design a game, you have to break a few eggs and discard some rules or completely rewrite them. But you won’t know what to discard and what to rewrite until you feed those eggs to your players.

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AI and Empty Art
W. F. Smith W. F. Smith

AI and Empty Art

On the perils of artificial intelligence when it comes to the tabletop gaming medium.

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They’re Eating the Blogs
W. F. Smith W. F. Smith

They’re Eating the Blogs

I am adding a new way for more people to read my posts, but they’ll take my blog over my dead body! I muse about the state of blogging and give some encouragement and advice for people looking to start their own.

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Between Two Jams
W. F. Smith W. F. Smith

Between Two Jams

In which I implore your participation in two game jams this summer: the Lego RPG Setting Jam and the Barkeep Jam. I extol their virtues and cajole all creators to join in the fun.

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A Preview of Coming Attractions
W. F. Smith W. F. Smith

A Preview of Coming Attractions

I discuss the TTRPG projects I am working on: Big Rock Candy Hexcrawl, Barkeep on the Borderlands, Unaccredited Magic User Boarding School, and Prismatic Wasteland.

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