Playtest Early, Playtest Often
W. F. Smith W. F. Smith

Playtest Early, Playtest Often

To design a game, you have to break a few eggs and discard some rules or completely rewrite them. But you won’t know what to discard and what to rewrite until you feed those eggs to your players.

Read More
AI and Empty Art
W. F. Smith W. F. Smith

AI and Empty Art

On the perils of artificial intelligence when it comes to the tabletop gaming medium.

Read More