Wizard Diss Tracks
W. F. Smith W. F. Smith

Wizard Diss Tracks

Wizards are petty creatures, prone to getting into arcane beefs with their fellows. I present rules for wizards researching diss spells to further their beefs along with a d66 random table for origins of the beefs between wizards.

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Tempus, Fudge It
W. F. Smith W. F. Smith

Tempus, Fudge It

Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.

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When to Hold ‘em, When to Roll ‘em
W. F. Smith W. F. Smith

When to Hold ‘em, When to Roll ‘em

Dice are for divination, a tool that gives final say to fate. When you roll the dice, respect the result. But when you know what the result should be, don’t roll the dice.

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Exploding the Encounter Die
W. F. Smith W. F. Smith

Exploding the Encounter Die

A twist on the overloaded encounter die mechanic that makes the dungeon more dynamic, and provides risk vs reward tradeoffs for players as they explore a dungeon.

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Anti Canon Ancestry
W. F. Smith W. F. Smith

Anti Canon Ancestry

How Prismatic Wastelands handles “race.” A character’s ancestry doesn’t define them. Instead, the player helps define the world through their character’s ancestry.

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