Play Is Canon
What is “true” about the fiction of your world? I present a tier list (no S tier, sorry) of sources of truth and argue that the paramount source is what actually happens in play, rather than what is merely prepped or written in whatever book you may be referencing.
The Languages of D&D Imply a Specific Setting
If you start from the premise that languages in D&D make sense you can extrapolate a bit about its implied setting.
A Game to Generate the World History for Your Campaign
Could a depressed person make this?! A DIY board game using Risk and Monopoly components that you can use to generate the history of your fantasy setting before embarking on a D&D campaign.
Toybox Creativity: The Genius of Dragon Ball
What Akira Toriyama can teach you about creativity and worldbuilding.
Wizards Playing Telephone
Using a strange spell as a jumping off point for stranger worldbuilding.
Lore! What Is It Good For?
RPGs shouldn’t blather about their lore. Hide your lore in something gameable like you’re hiding your pet’s medicine in a piece of cheese.
Worldbuilding as a Team Sport
A procedure for building a starting scenario (and the seeds for building a world) for both referees and players at the start of a new campaign.
Megadungeon Malls & Collaborative Caverns
Advice for sparking ideas for building megadungeons, from mall maps to a collaborative dungeon design procedure.