Potion Clues
W. F. Smith W. F. Smith

Potion Clues

Advice for identifying the potions you find in dungeons, ideally before quaffing them.

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Social Monsters
W. F. Smith W. F. Smith

Social Monsters

Monsters should be more than just a threat in the dungeon to your player characters’ physical health and wellbeing. Here is how to make a monster a threat to their reputation in town.

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Hexcrawl Checklist: Part Two
W. F. Smith W. F. Smith

Hexcrawl Checklist: Part Two

The second part in a comprehensive guide for designing and running your own hexcrawl campaign, which focuses on random encounters, calendars, factions, history and rumors.

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Dicember Blogstew
W. F. Smith W. F. Smith

Dicember Blogstew

For Dyson Logos’ Dicember Challenge, I address the first 21 prompts in a single blogpost.

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A Better Approach to Deadly Games
W. F. Smith W. F. Smith

A Better Approach to Deadly Games

Don’t let character death slow down your games. If you want to run a deadly game, you do not need to make it easier to die. To run a deadly game, make it easier to live.

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Maybe Split the Party
W. F. Smith W. F. Smith

Maybe Split the Party

A definitive guide to splitting the party or running PvP while keeping all the players at the table engaged with the action.

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How to Run a Mystery in TTRPGs
W. F. Smith W. F. Smith

How to Run a Mystery in TTRPGs

Advise on running mysteries and reflections on capital-T Truth in TTRPGs. By speaking a fact at the table, you reify that as a Truth. All clues unuttered are merely potential truths, waiting their turn.

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