Potion Clues
Advice for identifying the potions you find in dungeons, ideally before quaffing them.
Social Monsters
Monsters should be more than just a threat in the dungeon to your player characters’ physical health and wellbeing. Here is how to make a monster a threat to their reputation in town.
Here Be No Product Identity Monsters
File off the serial numbers, take what you want. Also, I talk about and rate some classic (some less so) monsters.
Hexcrawl Checklist: Part Two
The second part in a comprehensive guide for designing and running your own hexcrawl campaign, which focuses on random encounters, calendars, factions, history and rumors.
Hexcrawl Checklist: Part One
The first part in a comprehensive guide for designing and running your own hexcrawl campaign.
Doppelgänger Dos & Don’ts
Advice for bringing the fun of hidden role games to your doppelgänger encounters.
Dicember Blogstew
For Dyson Logos’ Dicember Challenge, I address the first 21 prompts in a single blogpost.
The Keep on the Borderlands is Full of Lies
The Keep on the Borderlands is not what it seems. This reinterpretation of a classic module presents a more vibrant world, ripe for player choice.
How to NOT Run You Got a Job on the Garbage Barge
No adventure survives contact with the players. And that’s a good thing! I discuss You Got a Job on the Garbage Barge and Canal of Horrors.
A Better Approach to Deadly Games
Don’t let character death slow down your games. If you want to run a deadly game, you do not need to make it easier to die. To run a deadly game, make it easier to live.
Maybe Split the Party
A definitive guide to splitting the party or running PvP while keeping all the players at the table engaged with the action.
How to Run a Mystery in TTRPGs
Advise on running mysteries and reflections on capital-T Truth in TTRPGs. By speaking a fact at the table, you reify that as a Truth. All clues unuttered are merely potential truths, waiting their turn.
Schrödinger’s Chat: Improving Language Rules in RPGs
The way Dungeons & Dragons handles language is lacking in either realism or fun. In this post, I offer a system that is at least fun, if not particularly realistic.