Divine Magic Works in Mysterious Ways
I’ve spilt so much digital ink about making a wizard’s magic feel more arcane, but now it is time to think about how to make a cleric’s magic feel more divine.
Control Weather Should Not Be a Spell
Control Weather is a cop-out of a spell, combining what should be many different magic effects into a single spell that is high level and accordingly puts a very interesting field of magic out of reach for most of the campaign.
In addition to my lament, I present a new character class: the Tempestarius.
Being a Vampire Doesn't Suck
The world is a vampire, set to drai-ai-ai-ain, and now so can your player character! A complete guide to playing a vampire, including unique vampire powers and weaknesses and a random table of vampire-hunters.
Playing as a Ghost
Rules for and commentary on playing as a temporary ghost character after a player character meets their bitter end in the dungeon.
In Defense of Ability Scores
Ability scores have become vestigial in modern corporate D&D and Pathfinder, but there is a different D&D lineage where they are evolving into an elegant mechanic.
Names on the Borderlands
A d100 list of fantasy names for humans, dwarves, elves, halflings, goblins, lizardfolk, orcs and more!
Druidic Depravity
Druids can be evil too. Some advice on eschewing tropes and adding druidic antagonists into your next game.
In Defense of 3d6
3d6-in-order is a somewhat maligned method for generating stats, but there is a place for it. Beware: very unscientific survey contained herein!
Anti Canon Ancestry II: There Be Goblins!
Goblins from outer space invade the Prismatic Wasteland!
Anti Canon Ancestry
How Prismatic Wastelands handles “race.” A character’s ancestry doesn’t define them. Instead, the player helps define the world through their character’s ancestry.