I'm Bringing Accuracy Back
Into the Odd famously jettisoned the “roll to hit” aspect of D&D derived combat. How can accuracy, specifically reducing an opponent’s accuracy by means of sand in the eyes or otherwise, be re-introduced without despoiling Into the Odd’s basic combat mechanics?
Playing Card Initiative
Instead of rolling for initiative, here is a method for playing cards instead to determine who acts and when.
Overloading the Damage Die
Into the Odd revolutionized combat by jettisoning the “to hit” roll. This post offers a combat system that maintains single-roll attacks, but imbues that roll with a greater variety of outcomes.