I'm Bringing Accuracy Back
Into the Odd famously jettisoned the “roll to hit” aspect of D&D derived combat. How can accuracy, specifically reducing an opponent’s accuracy by means of sand in the eyes or otherwise, be re-introduced without despoiling Into the Odd’s basic combat mechanics?
Playing Card Initiative
Instead of rolling for initiative, here is a method for playing cards instead to determine who acts and when.
Rehabilitating the To-Hit Roll
Musings on removing the damage roll and replacing it with the to-hit roll for use in games that are heavy on looting enemies.
D&D Initiative & The McDonald’s Problem
New initiative rules plus some theory about a counterintuitive way for speeding up your combat.
Quicker Combat for Boot Hill
I boil down the complicated shooting system in original Boot Hill to a single roll to make a combat system that is quick and deadly.
Overloading the Damage Die
Into the Odd revolutionized combat by jettisoning the “to hit” roll. This post offers a combat system that maintains single-roll attacks, but imbues that roll with a greater variety of outcomes.