Playing as a Ghost
Rules for and commentary on playing as a temporary ghost character after a player character meets their bitter end in the dungeon.
We Live Again
Rules for resurrection, soul transference, reincarnation, and cloning (in roleplaying games. If I knew how in real life, would I really be spending my time pretending to be an elf?)
Humpty Dumpty Should Die: Fixing Falling Damage
The original rules for falling got changed (for the better) by an editing mistake, but I propose some rules that keep the simplicity while adding some of the realism that Gygax aimed for.
I Get Knocked Down, But I Get Up Again
A few options for making healing from 0 hp feel more realistic and offer more tactical depth.
A Better Approach to Deadly Games
Don’t let character death slow down your games. If you want to run a deadly game, you do not need to make it easier to die. To run a deadly game, make it easier to live.