All Along the Clocktower
W. F. Smith W. F. Smith

All Along the Clocktower

Are you using overloaded encounter dice to track time? Clocks like from Blades in the Dark? Here is a more tangible, toyetic alternative method for tracking progress of anything in TTRPGs from time to damage, and a few ways you might use it: the Clocktower.

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Tempus, Fudge It
W. F. Smith W. F. Smith

Tempus, Fudge It

Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.

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Calendars, Not Just Maps
W. F. Smith W. F. Smith

Calendars, Not Just Maps

Maps are important for running location-based adventures, but having a useful calendar or timeline is equally essential.

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