








The Cairn Boxed Set
You Should Be Playing Cairn
Cairn RPG has always been my go-to system for shorter campaigns and one-shots. If I am playtesting an adventure, you can bet I am using Cairn to do so. Why? It has everything I am looking for in a fantasy TTRPG, stripped down to its barest essentials, which makes it easy to learn (or teach) for new players but with plenty of nuance in how it is played to run rich, player-driven adventures. Anyway, here is some ordinary product text, if that didn’t sell you.
What is Cairn?
Cairn is the best-selling adventure game about exploring a dark and mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly.
The definitive second edition has been freshly revised and developed. The robust and lavishly illustrated boxed set packed with useful gaming tools includes an expanded Player’s Guide (three copies, so your players can always have one in arm’s reach), a brand new Warden’s Guide, a starter adventure “Trouble in Twin Lakes” by Yochai Gal, and the first Cairn adventure anthology containing “Dread Hospitality” by Amanda P., “Bloodmarm Barrow” by Brad Kerr, and “The Tide Returning” by Zedeck Siew.
If you’re looking for a rules-light, player-forward system for classic fantasy roleplaying, look no further. Cairn includes everything you need to get started with a minimum of setup and zero hassle. A simple 3-stat system and roll-under d20 resolution makes it familiar to old-school gamers and new players alike, marrying the best of the OSR and 5E mechanics.
Includes
Player's Guide (3x copies! Triples!)
Warden's Guide
Four New Adventures: “Trouble in Twin Lakes” (Yochai Gal), “Dread Hospitality” (Amanda P.), “Bloodmarm Barrow” (Brad Kerr), and “The Tide Returning” (Zedeck Siew)
Warden's Screen
Pad of Illustrated Character Sheets
Collector's Box that Fits All the Above Items
PDF copies
You Should Be Playing Cairn
Cairn RPG has always been my go-to system for shorter campaigns and one-shots. If I am playtesting an adventure, you can bet I am using Cairn to do so. Why? It has everything I am looking for in a fantasy TTRPG, stripped down to its barest essentials, which makes it easy to learn (or teach) for new players but with plenty of nuance in how it is played to run rich, player-driven adventures. Anyway, here is some ordinary product text, if that didn’t sell you.
What is Cairn?
Cairn is the best-selling adventure game about exploring a dark and mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly.
The definitive second edition has been freshly revised and developed. The robust and lavishly illustrated boxed set packed with useful gaming tools includes an expanded Player’s Guide (three copies, so your players can always have one in arm’s reach), a brand new Warden’s Guide, a starter adventure “Trouble in Twin Lakes” by Yochai Gal, and the first Cairn adventure anthology containing “Dread Hospitality” by Amanda P., “Bloodmarm Barrow” by Brad Kerr, and “The Tide Returning” by Zedeck Siew.
If you’re looking for a rules-light, player-forward system for classic fantasy roleplaying, look no further. Cairn includes everything you need to get started with a minimum of setup and zero hassle. A simple 3-stat system and roll-under d20 resolution makes it familiar to old-school gamers and new players alike, marrying the best of the OSR and 5E mechanics.
Includes
Player's Guide (3x copies! Triples!)
Warden's Guide
Four New Adventures: “Trouble in Twin Lakes” (Yochai Gal), “Dread Hospitality” (Amanda P.), “Bloodmarm Barrow” (Brad Kerr), and “The Tide Returning” (Zedeck Siew)
Warden's Screen
Pad of Illustrated Character Sheets
Collector's Box that Fits All the Above Items
PDF copies
You Should Be Playing Cairn
Cairn RPG has always been my go-to system for shorter campaigns and one-shots. If I am playtesting an adventure, you can bet I am using Cairn to do so. Why? It has everything I am looking for in a fantasy TTRPG, stripped down to its barest essentials, which makes it easy to learn (or teach) for new players but with plenty of nuance in how it is played to run rich, player-driven adventures. Anyway, here is some ordinary product text, if that didn’t sell you.
What is Cairn?
Cairn is the best-selling adventure game about exploring a dark and mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Character generation is quick and random, adventures are tense and reward careful exploration, and combat is frantic and deadly.
The definitive second edition has been freshly revised and developed. The robust and lavishly illustrated boxed set packed with useful gaming tools includes an expanded Player’s Guide (three copies, so your players can always have one in arm’s reach), a brand new Warden’s Guide, a starter adventure “Trouble in Twin Lakes” by Yochai Gal, and the first Cairn adventure anthology containing “Dread Hospitality” by Amanda P., “Bloodmarm Barrow” by Brad Kerr, and “The Tide Returning” by Zedeck Siew.
If you’re looking for a rules-light, player-forward system for classic fantasy roleplaying, look no further. Cairn includes everything you need to get started with a minimum of setup and zero hassle. A simple 3-stat system and roll-under d20 resolution makes it familiar to old-school gamers and new players alike, marrying the best of the OSR and 5E mechanics.
Includes
Player's Guide (3x copies! Triples!)
Warden's Guide
Four New Adventures: “Trouble in Twin Lakes” (Yochai Gal), “Dread Hospitality” (Amanda P.), “Bloodmarm Barrow” (Brad Kerr), and “The Tide Returning” (Zedeck Siew)
Warden's Screen
Pad of Illustrated Character Sheets
Collector's Box that Fits All the Above Items
PDF copies