Blogwagon Announcement: Merry Hexmas
W. F. Smith W. F. Smith

Blogwagon Announcement: Merry Hexmas

A new blog bandwagon where everyone writes a hex for a winter wonderland hexcrawl and posts it on their blog, linking to blogs that have adjacent hexes. This announcement has all the information you need to know to participate!

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Bare Bones Survey of Skeletons
W. F. Smith W. F. Smith

Bare Bones Survey of Skeletons

Embracing the silly origins of skeletons and why it makes them one of the more refreshing undead horrors to use in your games.

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Pick Two Inspirations and Combine Them
W. F. Smith W. F. Smith

Pick Two Inspirations and Combine Them

I present a cheat code for breaking through writer’s block and coming up with a gameable idea from all the cultural detritus that has built up inside your brain.

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AI and Empty Art
W. F. Smith W. F. Smith

AI and Empty Art

On the perils of artificial intelligence when it comes to the tabletop gaming medium.

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Lego Rock Raiders as Space Horror
W. F. Smith W. F. Smith

Lego Rock Raiders as Space Horror

You are stranded on a hostile planet, but fortunately its subterranean tunnels are rich with the fuel you need to get back home. Less fortunately the tunnels are also home to hulking monsters that can break into your ship and drink its fuel.

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Killable Peoples
W. F. Smith W. F. Smith

Killable Peoples

It says something about your game’s setting if orcs can be killed on sight by “good” characters just as it says something entirely different if you can wantonly slay bandits without remorse. I detail lots of different potential targets for violence and what they might say about a given campaign setting.

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Advantage by Default
W. F. Smith W. F. Smith

Advantage by Default

Instead of punishing being over-encumbered, would players be more willing to track their inventory if we rewarded being under-encumbered?

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Divine Magic Works in Mysterious Ways
W. F. Smith W. F. Smith

Divine Magic Works in Mysterious Ways

I’ve spilt so much digital ink about making a wizard’s magic feel more arcane, but now it is time to think about how to make a cleric’s magic feel more divine.

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Babies in Dungeons
W. F. Smith W. F. Smith

Babies in Dungeons

Why the hell would you bring a baby into the dungeon? Here are some rules to adjudicate your foolhardy endeavor if your character is saddled with a bundle of joy and can’t afford a babysitter.

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Slush Magic
W. F. Smith W. F. Smith

Slush Magic

Ten Thousand Random Spells and How to Cast Them (in roleplaying games, of course).

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Playing Card Initiative
W. F. Smith W. F. Smith

Playing Card Initiative

Instead of rolling for initiative, here is a method for playing cards instead to determine who acts and when.

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