Scour the Wasteland
Are you using overloaded encounter dice to track time? Clocks like from Blades in the Dark? Here is a more tangible, toyetic alternative method for tracking progress of anything in TTRPGs from time to damage, and a few ways you might use it: the Clocktower.
To design a game, you have to break a few eggs and discard some rules or completely rewrite them. But you won’t know what to discard and what to rewrite until you feed those eggs to your players.
A Christmas-themed hexcrawl setting with 60 hexes written from bloggers across the blogosphere.
A Merry Hexmas location: dungeoncrawl through Santa Claus’ castle. Whether you lead an elf and reindeer uprising is up to you!
I played Seven Party Pact, Paranoia, Planet of the Apes RPG, Monty Python RPG, Break!!, Barkeep on the Borderlands, and Escape from Atlantis and am reporting those experiences to you from a wholly neutral and accurate perspective.
I love pretending to be an elf just as much as the next guy, but it pales in comparison to the joys of pretending to be a mouse with a sewing needle sword at my side.
A new blog bandwagon where everyone writes a hex for a winter wonderland hexcrawl and posts it on their blog, linking to blogs that have adjacent hexes. This announcement has all the information you need to know to participate!
Embracing the silly origins of skeletons and why it makes them one of the more refreshing undead horrors to use in your games.
Lycanthropy is played out. Instead of using another werewolf in your game, try some weregilt.
Reviewing one of the earliest adventures for 5th Edition D&D: how I would improve player agency and how my proposed fixes grind up against the play culture of 5e.
I present a cheat code for breaking through writer’s block and coming up with a gameable idea from all the cultural detritus that has built up inside your brain.
An example for our I prepared to run a (great) published adventure.
On the perils of artificial intelligence when it comes to the tabletop gaming medium.
You are stranded on a hostile planet, but fortunately its subterranean tunnels are rich with the fuel you need to get back home. Less fortunately the tunnels are also home to hulking monsters that can break into your ship and drink its fuel.
It says something about your game’s setting if orcs can be killed on sight by “good” characters just as it says something entirely different if you can wantonly slay bandits without remorse. I detail lots of different potential targets for violence and what they might say about a given campaign setting.
Look, I’m just as surprised and delighted as I’m sure you are.
Instead of punishing being over-encumbered, would players be more willing to track their inventory if we rewarded being under-encumbered?
A roleplaying game about explaining what a roleplaying game is.
Announcing a new blog bandwagon! This time you have 80 days in which to write something on your blog about maps and/or to annotate/remix/expand a map drawn by the esteemed Amanda Lee Franck!