Scour the Wasteland
I review every single room (and some non-rooms) in the original funhouse dungeon and describe what makes them work or not work and what is worth stealing for your dungeons and what you should avoid, all based on over a decade of running this adventure for multiple groups.
Into the Odd famously jettisoned the “roll to hit” aspect of D&D derived combat. How can accuracy, specifically reducing an opponent’s accuracy by means of sand in the eyes or otherwise, be re-introduced without despoiling Into the Odd’s basic combat mechanics?
I elucidate the ways that the Pokémon games embody several principles of the OSR playstyle, which is maybe unsurprising when you consider the history of JRPGs.
Pre-Order Into the Oddish, a Pokémon tabletop roleplaying game parody of Into the Odd, and Vileplume Mountain, a parody of the classic funhouse dungeon that is compatible with Cairn and other Into the Odd-likes.
Announcing a new blog bandwagon! This time you have 80 days in which to write something on your blog about maps and/or to annotate/remix/expand a map drawn by the esteemed Amanda Lee Franck!
Are you using overloaded encounter dice to track time? Clocks like from Blades in the Dark? Here is a more tangible, toyetic alternative method for tracking progress of anything in TTRPGs from time to damage, and a few ways you might use it: the Clocktower.
To design a game, you have to break a few eggs and discard some rules or completely rewrite them. But you won’t know what to discard and what to rewrite until you feed those eggs to your players.
A Christmas-themed hexcrawl setting with 60 hexes written from bloggers across the blogosphere.
A Merry Hexmas location: dungeoncrawl through Santa Claus’ castle. Whether you lead an elf and reindeer uprising is up to you!
I played Seven Party Pact, Paranoia, Planet of the Apes RPG, Monty Python RPG, Break!!, Barkeep on the Borderlands, and Escape from Atlantis and am reporting those experiences to you from a wholly neutral and accurate perspective.
I love pretending to be an elf just as much as the next guy, but it pales in comparison to the joys of pretending to be a mouse with a sewing needle sword at my side.
A new blog bandwagon where everyone writes a hex for a winter wonderland hexcrawl and posts it on their blog, linking to blogs that have adjacent hexes. This announcement has all the information you need to know to participate!
Embracing the silly origins of skeletons and why it makes them one of the more refreshing undead horrors to use in your games.
Lycanthropy is played out. Instead of using another werewolf in your game, try some weregilt.
Reviewing one of the earliest adventures for 5th Edition D&D: how I would improve player agency and how my proposed fixes grind up against the play culture of 5e.
I present a cheat code for breaking through writer’s block and coming up with a gameable idea from all the cultural detritus that has built up inside your brain.
An example for our I prepared to run a (great) published adventure.
On the perils of artificial intelligence when it comes to the tabletop gaming medium.
What is “true” about the fiction of your world? I present a tier list (no S tier, sorry) of sources of truth and argue that the paramount source is what actually happens in play, rather than what is merely prepped or written in whatever book you may be referencing.