Random Blogwagon Roundup
Eighty entries for a blogwagon is more than anyone could hope for, except actually it would’ve been nice to have had 20 extra blogposts to fill out a nice, round d100 table. I guess we can’t all be ktrey of d4 Caltrops. Oh well. Here is a chance to teach you to roll a d80. It’s exactly like the traditional method for rolling a d100 except you replace the ten’s digit die with a d8. Go ahead, try it out, and then read whatever you roll. Then keep rolling until you’ve read all 80 blog posts that were published in a span of approximately 20 days. What if you roll a duplicate? Look, that’s probably covered in at least some of these.
01. On the Limits of Random Tables (Wombat’s Gaming Den of Iniquity)
02. Best By - When Potions Go Bad (Magustrate’s Curios)
03. Of Randomisation and Responsibility (afcbrodie)
04. Pondering about input and output randomness in ttrpgs (anb’s logs)
05. Curious Changes Wrought by Wizardry (Andy’s Grimoire)
06. d6 Setpiece Encounter Spices (Random Ape Encounter)
07. The DIY Old-School Blog Randomizer (Artifactotum)
08. Why Roll? (Atmospheric Underworld)
09. Randomizing a Shadowdark Dungeon (Billhook Blog)
10. A clock with discrete faces (Binary Star Games)
11. Emergent Mundane Bullshit (Towards the Black City)
12. Rolling for Inspiration (WormLikeChain)
13. But is it random? (Bommyknocker Press)
14. Success, Prompts, Resources: An Arbitrary Way of Categorizing TTRPGS (Brendan’s Blog)
15. Cartomantic Encounters for 4 Overlapping Factions (The Cellar of Gelatin)
16. Random Hit Locations (Danny Fist)
17. No Bad Rolls (Dice in the North)
18. Aboard the Random Blogwagon (Dollface Killah)
19. Breaking a GM star pattern: d20 more ways (A shrike for my dreams)
20. The Creativity Algorithm (Ed Annunziata)
21. A World That Answers (Among Cats and Books)
22. Deus Ex Verbum: Interesting Religions, Dogmas, Sects and Philosophies via Wiktionary (Beneath Foreign Planets)
23. 1d10 Halflings and their 1d4 Dogs (Blog of Forlorn Encystment)
24. 1d10 Randomized Goblins (Blog of Forlorn Encystment)
25. Randomness Informs Play Style (Semitext Games)
26. How good is advantage? (Gizmo Widget)
27. The Die (Glaive Guisarme)
28. The Dice Are Your Friends (Golem Productions)
29. D66 Badlands Hex Features, and Randomness Thoughts (Leicester’s Ramble)
30. D66 Lost Cities (Leicester’s Ramble)
31. The Big Table of Kinks (Lonely Star)
32. 1d4 Noble Ladies in Fathach (LootLootLore)
33. My first blog bandwagon (Ludos Artifex)
34. Random Character Creation: The Good, The Bad, and the Ugly (Magnolia Keep)
35. Map Generation (Matthew Davis Projects)
36. The Cave Rave Manifesto (Mountain Missive)
37. Or, How I Learned to Stop Worrying and Love the Dice (Mightier Than a Sword)
38. Connective tissue table (Murkmail)
39. Ten Magic Blades (Natural 7)
40. Musings on Randomness (Crackerjackalope Games)
41. Oracular Randomness in Live Text RP (Personable Thoughts)
42. Randomness is a Conversation (Pikliz Dungeon)
43. Cards Remember (Play Fearless)
44. Against the Odds: Incentivized Play (Ponder the Goose)
45. Five Solutions to the Birthday Paradox in Tables (Prismatic Wasteland)
46. So You’re Too Good For A Surprise Egg? (Prismatic Wasteland)
47. Randomness Blogwagon: Randomizing Your Cup (Radiant Lands)
48. Rat Bastards (Doctor Eclectic)
49. Chaos Table Patterns (Roll to Doubt)
50. Plus de tables (aléatoires) pour moins de préparation (La piste)
51. MAD BALOR GONG NOW! or random blogwagon (sean f. smith)
52. Lady Luck smile upon thee often (Seed of Worlds)
53. Trust the Randomness (Sparse Glades, Saphire Sky)
54. Why I randomize my sheet, not my character (Sir Pigeon’s Collection)
55. Interacting with Next Level By Mike Cook (Hand-Crafted Random)
56. The real world physics (and a little chemistry) of a Fireball spell (The Forest Valley)
57. When to be random (Table 46)
58. Rand0m Bl0gwagon - Erm, That Just Happened (To Be Resolved)
59. Reliability and Fatigue as Random Processes in Tabletop (To Be Resolved)
60. Seven Dice Systems to Steal (The Dice Society)
61. The Loaded Die: On Fudging, Fairness, and What the Dice Are Actually For (The RPG Gazette)
62. Combat, Tables, and “Good” Randomness (The Weeping Stag)
63. Scatter Rolling Hex Interiors (Tree Climber)
64. Instincts vs. Drives: 3 Random Tables for Monsters & NPCs (Troy Press)
65. Random Spells-as-Laws Generator (On Unnamed Horizons)
66. 12 Random Reasons to Never Listen to a Stranger (Unturned Hovel)
67. The Spiritual Healing of Oracular Play (Unturned Hovel)
68. Fail more, coward (Valeria Loves)
69. 1d8 Locations to Run a Triangle Agency Game (Viridian Void Productions)
70. Fœditates - Part I (GMAIA)
71. Fœditates - Part II (GMAIA)
72. Fœditates - Part III (GMAIA)
73. Fœditates - Part IV (GMAIA)
74. The Anti-Randomness Taskforce (Wandering Diejack)
75. [SWS] Mercenaries (Wayspell)
76. On Indexing Notes (Wizard-Skin Boots)
77. Randomness and Scrap (Writing my Odd Game)
78. Rolling in the Waterdeep (XP Rolls)
79. What’s Luck Got to Do With It? (XP Rolls)
80. I forced myself to DM with ZERO prep (Ginny Di)
Also, Dr. Wayspell, if you are looking in my blog for secret and covert messages, I pray that you find them.