We Live Again
W. F. Smith W. F. Smith

We Live Again

Rules for resurrection, soul transference, reincarnation, and cloning (in roleplaying games. If I knew how in real life, would I really be spending my time pretending to be an elf?)

Read More
In Defense of Ability Scores
W. F. Smith W. F. Smith

In Defense of Ability Scores

Ability scores have become vestigial in modern corporate D&D and Pathfinder, but there is a different D&D lineage where they are evolving into an elegant mechanic.

Read More
Family Feuds
W. F. Smith W. F. Smith

Family Feuds

Some quick rules for stoking deadly family feuds in your games.

Read More
Tempus, Fudge It
W. F. Smith W. F. Smith

Tempus, Fudge It

Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.

Read More
Quicker Combat for Boot Hill
W. F. Smith W. F. Smith

Quicker Combat for Boot Hill

I boil down the complicated shooting system in original Boot Hill to a single roll to make a combat system that is quick and deadly.

Read More
Level Up Everyone and Everything
W. F. Smith W. F. Smith

Level Up Everyone and Everything

In most games, the player doesn’t have a choice about what to do with their XP. But what if they could invest it into their character, their followers, their equipment or anything else?

Read More
Your Taverns Need a Procedure
W. F. Smith W. F. Smith

Your Taverns Need a Procedure

I propose a procedure for running TTRPG taverns less like a beginner’s improv class and more like the Mos Eisley Cantina. I also briefly describe the trend of “proceduralism” in the OSR and Post-OSR.

Read More