All Along the Clocktower
Are you using overloaded encounter dice to track time? Clocks like from Blades in the Dark? Here is a more tangible, toyetic alternative method for tracking progress of anything in TTRPGs from time to damage, and a few ways you might use it: the Clocktower.
What Is a Roleplaying Game: The Roleplaying Game
A roleplaying game about explaining what a roleplaying game is.
Babies in Dungeons
Why the hell would you bring a baby into the dungeon? Here are some rules to adjudicate your foolhardy endeavor if your character is saddled with a bundle of joy and can’t afford a babysitter.
Slush Magic
Ten Thousand Random Spells and How to Cast Them (in roleplaying games, of course).
1849 California Gold Slush
A handful of blog posts that never made their way to the finish line. There are a handful of golden nuggets of good ideas in here! But also there are at least six bad ideas.
Wizard Diss Tracks
Wizards are petty creatures, prone to getting into arcane beefs with their fellows. I present rules for wizards researching diss spells to further their beefs along with a d66 random table for origins of the beefs between wizards.
Of Mysteries, Monsters and Mosquitillos
I reveal a new monster from the origins of the hobby. This monster languished while its siblings, like the Owlbear and Rust Monster, are being featured in major motion pictures. Life is unfair sometimes.
Dicember: Parting Thoughts
For Dyson Logos’ Dicember Challenge, I address the final prompts for the month, but up the challenge by pairing the prompts together.
Dicember Blogstew
For Dyson Logos’ Dicember Challenge, I address the first 21 prompts in a single blogpost.
Ashcan Rule: XP for Coal
An unused rule that got cut from my Big Rock Candy Hexcrawl, with some suggestions for a Minecraft TTRPG.