Chain Stocking the Hex Map
A new method for procedurally generating the terrain of a hex map that adds some level of “memory” to the otherwise disconnected random tosses of the oracle dice.
All Along the Clocktower
Are you using overloaded encounter dice to track time? Clocks like from Blades in the Dark? Here is a more tangible, toyetic alternative method for tracking progress of anything in TTRPGs from time to damage, and a few ways you might use it: the Clocktower.
Slush Magic
Ten Thousand Random Spells and How to Cast Them (in roleplaying games, of course).