RANDOM BLOGWAGON
W. F. Smith W. F. Smith

RANDOM BLOGWAGON

Issuing a challenge to all bloggers: blog about the topic of “randomness” on a random day in June. Additional random tables are provided to assist you in your posting.

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Chain Stocking the Hex Map
W. F. Smith W. F. Smith

Chain Stocking the Hex Map

A new method for procedurally generating the terrain of a hex map that adds some level of “memory” to the otherwise disconnected random tosses of the oracle dice.

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All Along the Clocktower
W. F. Smith W. F. Smith

All Along the Clocktower

Are you using overloaded encounter dice to track time? Clocks like from Blades in the Dark? Here is a more tangible, toyetic alternative method for tracking progress of anything in TTRPGs from time to damage, and a few ways you might use it: the Clocktower.

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Slush Magic
W. F. Smith W. F. Smith

Slush Magic

Ten Thousand Random Spells and How to Cast Them (in roleplaying games, of course).

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Wizard Diss Tracks
W. F. Smith W. F. Smith

Wizard Diss Tracks

Wizards are petty creatures, prone to getting into arcane beefs with their fellows. I present rules for wizards researching diss spells to further their beefs along with a d66 random table for origins of the beefs between wizards.

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Tempus, Fudge It
W. F. Smith W. F. Smith

Tempus, Fudge It

Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.

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When to Hold ‘em, When to Roll ‘em
W. F. Smith W. F. Smith

When to Hold ‘em, When to Roll ‘em

Dice are for divination, a tool that gives final say to fate. When you roll the dice, respect the result. But when you know what the result should be, don’t roll the dice.

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In Defense of 3d6
W. F. Smith W. F. Smith

In Defense of 3d6

3d6-in-order is a somewhat maligned method for generating stats, but there is a place for it. Beware: very unscientific survey contained herein!

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Anti Canon Ancestry
W. F. Smith W. F. Smith

Anti Canon Ancestry

How Prismatic Wastelands handles “race.” A character’s ancestry doesn’t define them. Instead, the player helps define the world through their character’s ancestry.

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